Building the Gate

Beverley Gate Research As part of the Heritage Project that I am taking part in, one of my jobs was to construct Beverley Gate, the entrance to Hull where Sir John Hotham halted King Charles II’s entrance into the city in April 1642. There are no reliable or accurate images of Beverley Gate at the time that… Continue reading Building the Gate

Games Technology in Public Spaces 1

Hull City of Culture Display – Made in Hull – The Deep This video shows a small section of one of the Made in Hull displays that happened between the 1st and 7th of January 2017. This display shows the changing levels of migration and immigration that have happened through the port of Hull throughout… Continue reading Games Technology in Public Spaces 1

Interactivity in Public Spaces 1, The Deep

What is an Interactive Exhibit, and why are they Useful? An exhibit is generally a display of information in a public space (commonly a museum or art gallery). Interactive exhibits have elements where the user can affect what is happening in the exhibit. This could be as simple as moving a lever to make something happen, to… Continue reading Interactivity in Public Spaces 1, The Deep

Gamification

What is Gamification? The online Oxford Dictionary defines gamification as: “The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.” – OxfordDictionaries.com (2017) This means that gamification is the… Continue reading Gamification

Paperwork and Legislation in Games Design

There are many pieces of paperwork and legislation designed to protect people, concepts, and products in the gaming industry. Non-Disclosure Agreements (NDA): An NDA is a kind of contract that prevents the signer from speaking about certain things. Usually, this would pertain to elements of an unreleased game, as the company does not want facts about the… Continue reading Paperwork and Legislation in Games Design

Sandbox Survival Game – The Martians

The Martian Machines The Martian Tripods are the primary fighting force of the Martian Invasion of Earth, and are the machine that the Journalist comes into contact with most during the course of the several weeks of the invasion. However, there are descriptions of the other Martian Machines that appeared on Earth during the invasion,… Continue reading Sandbox Survival Game – The Martians

Sandbox Survival Game – Mechanics

List of Mechanics for Survival Game: Achievements: My game will have achievements in, that players will gain by completing certain tasks, or performing certain feats in the game. I believe that achievements will increase the longevity of the game, by providing targets for the player to hit, if they are lacking for direction. Appointment Dynamics: I… Continue reading Sandbox Survival Game – Mechanics