Quickdraw

What is quickdraw? Quickdraw is a speed drawing app constructed by Paul Starkey. It is used to help build the sketchers speed-drawing skills, so that they can draw simple but detailed images rapidly. The app can be found here: http://www.paul-starkey.com/quick_draw/app/main.html The name of an object or item is displayed on the screen, and the sketcher… Continue reading Quickdraw

Body Types Research

Humans have around 24,000 different genes in their bodies. It’s these gene’s that code almost every element of our appearance, from the colour of our irises, to our body type. With that in mind, let’s have a look at the most genetically un-diverse group of rebels in gaming: All of these characters of each gender… Continue reading Body Types Research

Pareidolia

What is Pareidolia? Pareidolia is defined as: “The imagined perception of a pattern or meaning where it does not actually exist.” – Dictionary.com (2015) A good example of Pareidolia is when we imagine that we can see human faces in everyday objects, such as this happy coffee mug: or this terrified egg poacher: Pareidolia can be any object though, not… Continue reading Pareidolia

An introduction to 3Ds Max

Why 3Ds Max? As part of this games design course, I have to learn to utilise 3D software that is more complex than SketchUp. One of the industry standard pieces of software is Autodesk 3Ds Max. This is a piece of software that I have never used before, but is vital for me to master… Continue reading An introduction to 3Ds Max

Digital Painting

Why Digital? As a part of this Games Design course, it is expected that I’ll be able to conduct all parts of the creative process, from initial ideas to fully fledged games. This includes producing concept art and such. A large amount of concept art is produced digitally, though this is not always the case… Continue reading Digital Painting