Treasure Island: Other RPG Research

The Quest According to the brief for this project, I have to create an RPG based on the children’s book “Treasure island”. The main theme of the book is pirates and treasure hunting. So, whilst I don’t want to follow the original plotline of the book (as the linear plot of the book doesn’t allow… Continue reading Treasure Island: Other RPG Research

Treasure Island

The Quest: For our second semester, we have been instructed to create the basis of a Role Playing Game (RPG), including the development of an initial combat mechanic. Our RPG has to be based on a children’s book, although children don’t have to be the target audience for the final game. The books was not… Continue reading Treasure Island

Gooies and Hoods

What are GUIs and HUDs? GUI/HUD are acronyms for Graphical User interface and Heads Up Display respectively. The GUI/HUD is the way that information is displayed on the screen so that the player can see it. GUIs can be extremely simple, having only a couple of items in them, or extremely complex, displaying many, many different pieces… Continue reading Gooies and Hoods

Casual Games

What is Play? Now, before I talk about casual games, it would probably be a good idea to talk about some terms that center around games. The first one I’ll talk about is play. You do have to play games after all. Play Wales, an organisation which works to promote children’s rights to play and… Continue reading Casual Games