Interactivity in Public Spaces 1, The Deep

What is an Interactive Exhibit, and why are they Useful? An exhibit is generally a display of information in a public space (commonly a museum or art gallery). Interactive exhibits have elements where the user can affect what is happening in the exhibit. This could be as simple as moving a lever to make something happen, to… Continue reading Interactivity in Public Spaces 1, The Deep


What is Gamification? The online Oxford Dictionary defines gamification as: “The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.” – (2017) This means that gamification is the… Continue reading Gamification

Sandbox Survival Game – Mechanics

List of Mechanics for Survival Game: Achievements: My game will have achievements in, that players will gain by completing certain tasks, or performing certain feats in the game. I believe that achievements will increase the longevity of the game, by providing targets for the player to hit, if they are lacking for direction. Appointment Dynamics: I… Continue reading Sandbox Survival Game – Mechanics

The Real-World, Gamified

Royal Marines, Green Ops Green Ops Title screen Royal Marines Green Ops is an in-browser game designed as a recruitment aid for the Royal Marines. IT follows the story of a squad of Royal Marine Commandos on an assignment to capture a High Value Target (HVT). The player is presented with a brief before the… Continue reading The Real-World, Gamified

Building a Game

Breakdown In order to help us understand how to assemble a game using existing game mechanics, we were instructed, in teams, to choose three board games, decipher which Mechanics each of the games contained, and assemble a new board game using only the mechanics available in those three games. The games that our team selected… Continue reading Building a Game