Physically Based Rendering Experiment

What is Physically Based Rendering? As part of the Heritage Project that I am we are taking part in, we have been instructed that our final environments must be completed and rendered using a process called Physically Based Rendering (PBR). This new method has modified lighting calculations that more realistically mimic how lighting works in… Continue reading Physically Based Rendering Experiment

Digital Painting

Why Digital? As a part of this Games Design course, it is expected that I’ll be able to conduct all parts of the creative process, from initial ideas to fully fledged games. This includes producing concept art and such. A large amount of concept art is produced digitally, though this is not always the case… Continue reading Digital Painting