HTC Vive and Google Tilt Brush

The University has recently acquired several VR headsets for us, giving us the opportunity to develop games and other digital products for them. One of those headsets acquired is a HTC Vive. The HTC Vive system comprises of the headset itself, two sensors, and two handheld tools, one for each of the player’s hands.… Continue reading HTC Vive and Google Tilt Brush

Sandbox Survival Game – The Martians

The Martian Machines The Martian Tripods are the primary fighting force of the Martian Invasion of Earth, and are the machine that the Journalist comes into contact with most during the course of the several weeks of the invasion. However, there are descriptions of the other Martian Machines that appeared on Earth during the invasion,… Continue reading Sandbox Survival Game – The Martians

Sandbox Survival Game – Mechanics

List of Mechanics for Survival Game: Achievements: My game will have achievements in, that players will gain by completing certain tasks, or performing certain feats in the game. I believe that achievements will increase the longevity of the game, by providing targets for the player to hit, if they are lacking for direction. Appointment Dynamics: I… Continue reading Sandbox Survival Game – Mechanics

Easter Egg

In one of our modules this year, we were told that there would be an Easter Egg project. The Easter egg project turned out to be a timed creation exercise. The work I managed to complete in the time follows: As you can see by the end of the document, I did not manage to finish… Continue reading Easter Egg

Sandbox Survival Game – Previous “War of the Worlds” Adaptions in Media 1

Original – “The War of the Worlds” by H.G Wells (Book) “The War of the Worlds” is a book by H.G Wells, first published in 1897. It details a  Martian invasion of London at the end of the nineteenth century. The book is written from the perspectives of the unnamed narrator and his brother, as they… Continue reading Sandbox Survival Game – Previous “War of the Worlds” Adaptions in Media 1

Physically Based Rendering Experiment

What is Physically Based Rendering? As part of the Heritage Project that I am we are taking part in, we have been instructed that our final environments must be completed and rendered using a process called Physically Based Rendering (PBR). This new method has modified lighting calculations that more realistically mimic how lighting works in… Continue reading Physically Based Rendering Experiment

Console Game Analysis

Street fighter IV – XBOX 360 The first game I played was Street Fighter IV on the XBOX 360. It is a 2-player fighting game, where players battle each other to deplete their opponent’s health and therefore win the match. Due to the fact that the game is entirely based on competition and battle, it… Continue reading Console Game Analysis