Games Technology, but not for Gaming

Advances in technology have recently allowed for the development and release of a swathe of Virtual Reality headsets, including the Oculus Rift, and HTC Vive. However, the video game industry is not the only industry to use the same technologies. Remotely Controlled Vehicles Manufacturers of large industrial vehicles and machines have been plagued by a reduction in the price … Continue reading Games Technology, but not for Gaming

Interactivity in Public Spaces 1, The Deep

What is an Interactive Exhibit, and why are they Useful? An exhibit is generally a display of information in a public space (commonly a museum or art gallery). Interactive exhibits have elements where the user can affect what is happening in the exhibit. This could be as simple as moving a lever to make something happen, to … Continue reading Interactivity in Public Spaces 1, The Deep

Gamification

What is Gamification? The online Oxford Dictionary defines gamification as: "The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service." - OxfordDictionaries.com (2017) This means that gamification is the … Continue reading Gamification

Paperwork and Legislation in Games Design

There are many pieces of paperwork and legislation designed to protect people, concepts, and products in the gaming industry. Non-Disclosure Agreements (NDA): An NDA is a kind of contract that prevents the signer from speaking about certain things. Usually, this would pertain to elements of an unreleased game, as the company does not want facts about the … Continue reading Paperwork and Legislation in Games Design