N – The Way of the Ninja
N is a 2D platforming game made by Metanet software. The player plays as a ninja who must make his way to the end of each level, whilst avoiding being hit by any of the hazards and obstacles that appear in each environment, as well as collecting as many of the pieces of gold in the levels as they can. The game could be categorised under the Agon, Mimicry, and Illinx categories. The game comes under the Agon category, as the player must compete against the hazards of the environment. The game comes under the Mimicry category as the person plays as the character of the ninja to complete the levels. The game could come under the category of Illinx, as the Ninja’s movement is quite disorientating and strange to get used to at first. The game is quite easy to enter flow in as the levels are short and the difficulty level increases slowly, so the players have time to develop their skills, which keeps the players on the path of flow, as the difficutly only increases with their skill. When you fail a level, you only have to begin that level again, letting you try different paths to success, but if you are struggling with a level, it can become frustrating and break flow, but you can move on to a different level if one becomes too difficult for you.
Dino Run is a 2D platformer made by Pixeljam Games. The player plays a dinosaur trying to outrun the apocalypse and reach safety. The game could be categorised under the Agon, and Mimicry categories. The game would come under the Agon category, as the player has to complete each level as fast as they can, in order to avoid being killed by the apocalypse. It could also come under the mimicry category as the player is playing as the dinosaur. The game is fairly easy to enter flow in, as the levels are simple enough, but filled with obstacles and other dinosaur for you to avoid, and the player can adjust the difficulty if they find that the game is too hard.
Ditto is a 2D platforming game made by Nitrome. The aim of the game is to reach the end of the level without being killed by any of the hazards present. However, the player controls two characters at the same time, one on each side of mirror, and ha to watch out for hazards on both sides of the mirror, as either the player on their reflection getting hit will kill the player. The game could come under the Agon, Mimicry, and Illinx categories of play. The game could be categorised as Agon, as the player is in competition with the enemies and hazards present in each level. The game could come under the Mimicry category as the player controls a character on-screen. The game could be classed as Illinx as keeping an eye on both of the characters on each side of the mirrors, and avoiding their hazards at the same time can be quite disorientating. The game is relatively easy to enter flow in, as the first few levels do not present much in the way of a challenge to the player, they are simply to allow you to get used to the controls, and new concepts are introduced slowly before appearing in more complex levels, allowing the user to develop their skills slowly as the difficulty increases. However, some levels can be quite difficult, and player that become stuck on levels and get frustrated will break their state of flow.
Worm Food is a 2D snake-like game created by Nitrome, where the player controls a giant worm attempting to eat a group of Tribal villagers. The game could be classified under the Agon, Mimicry, and Illinx categories of play. The game could be classed as Agon as the player is competing to eat enough villagers to win the level, before the time runs out. The game could be classed as Minicry as the player plays as the character of the giant worm. The game could be classed as Illinx as the movement of the worm is quite strange to get used to, and can be quite disorientating, especially if the player is moving quickly. The game is quite easy to enter a state of flow in during the earlier levels, but the state is quite often broken by the short levels, as the on-screen timer only allows each level to last a maximum of two minutes, making the player view a loading screen and breaking the state of flow.
Strike Force Heroes
Strike Force Heroes is a 2D shoot ’em up platformer made by Armor Games. The story consists of many maps arranged in either Deathmatch, Team Deathmatch, or King of the Hill style matches. The matches are tied loosely together with a story, and the player must win one match before progressing to the next one in the story. The game could be classed as Agon or Mimicry. The game could come under the Agon category as the player is in competition with at least half of the character within each match. The game could be classed under the Mimicry category of play as the player controls one of four customisable characters throughout the levels. The game is fairly easy to enter flow in to begin with, as the matches demand a lot of attention and the controls are fairly simple to get used to. However, the game has experience levels, and weapons unlock when you reach certain levels within the game. This becomes an issue later in the game, as it means that you have to go back and repeat earlier levels in the game in order to gain experience to progress past a level that you are stuck on. This breaks the state of flow that the player has as the earlier levels are significantly easier, and the level of challenge to the player will drop, making the game dull, and breaking flow.