Treasure Island

The Quest:

For our second semester, we have been instructed to create the basis of a Role Playing Game (RPG), including the development of an initial combat mechanic. Our RPG has to be based on a children’s book, although children don’t have to be the target audience for the final game. The books was not selected by us, but we chose them from a pre-made list, out of a ‘hat’ at random.

The book that I have to make an RPG based on is the book: “Treasure Island” (1883), by Robert Louis Stevenson. I have never read the book, but I intend to in order to get a better feel for the characters and to see if I can get some ideas for the story.

The Blurb of the story is:

Following the demise of bloodthirsty buccaneer Captain Flint, young Jim Hawkins finds himself with the key to a fortune. For he has discovered a map that will lead him to the fabled Treasure Island. But a host of villains, wild beasts and deadly savages stand between him and the stash of gold. Not to mention the most infamous pirate ever to sail the high seas . . .

Blurb from Penguin Books

Book Cover:
FIG1: [Accessed: 29/02/2016]

What is a Role Playing Game (RPG)?

The definition of a Role Playing Game is:

A role-playing game (RPG) is a game in which each participant assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game’s imaginary world.

Definition from: [Accessed: 29/02/2016]

Although in this sense, we are making a digital game, RPGs are not just limited to digital games. Dungeons and Dragons, which is a table-top RPG; and Play-by-mail games (a list of some can be found here) are two examples or RPGs which are not digitised.


Penguin (2015) Treasure Island [online] Available from: [Accessed: 29/02/2016]

Margaret Rouse (2011) role-playing game (RPG) [online] Available from: [Accessed: 29/02/2016]


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