Pencil to Paper

Why Drawing?

As part of the process of designing anything, drawing and sketching will be a useful part. Drawing is the most useful ways of passing across an idea accurately, and in its entirety. Without drawings, a designer would have to describe what he wanted something to look like in all of its refined details, which will inevitably be mis-interpreted by the 3D modeller that he is describing it to, and the final drawing will look nothing like what it was originally intended to, regardless of how good the description is. However, if the designer passes a good drawing over to the 3D modeller, the modeller will automatically know exactly what the object should look like, and where all of it details will be, with minimal words exchanged, and the 3D model will be very similar to its 2D counterpart.

This situation stresses the importance of needing to be able to draw well in the design industry. We may be able to get around it for a time, but there will come a point where we have to quickly and accurately get an idea over, with as few words as possible, and drawing is the only way to do that.

With this in mind, we begun developing our artistic skills, starting with the basics of drawing, as these will be involved in almost everything we do, to developing our skills at drawing organic shapes, and rapidly drawing objects.

Basic Drawing Skills

Basic shapes, a cube, a sphere, and a cone. With and without shading.

Complex shapes, a T-shape, and a wall with a section cut out. With and without shading. Several shading techniques displayed at the bottom of the page.

Sphere with chunk missing (Pac-Man) exercises. Perspective drawing, cube on top, crated cylinder on the bottom. First drawings of Toruses.

Basic perspective drawing from imagination.

More perspective exercises, with cubes in the top half, and attempts at crating in the lower half.

Improved attempts at crating.

More complex sphere exercises, and a failed attempt to crate a sphere.

Table with several objects on and around it. Drawn using 2-point perspective.

Shading applied to the table and one of the open boxes.

Complex sphere exercises, making objects out of the spheres.

Brief summary of crating and cookie-cutting.

Cookie-cutter exercise. 3D organic shape exercise.

A complex object, drawn using 2-point perspective, and crating for the wheels.


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