In order to begin designing parts of our game, we had to decide what would need designing. We were instructed to write a list of 36 items that we believe would appear in the game. These items could be props, objects, or vehicles, but not environments or characters. After the list was written, we had to choose three items that we wish to design, and then design them. The three items I chose to design are in italics at the bottom of the list.
List of items:
These are the initial designs for the objects that I did in my sketchbook:
I took the inspiration for the Swords from images of swords that I found online, and from swords that I saw on my trip to the East Riding Museum. The third sword (on the right), was inspired by the British Army infantry officers swords. I thought that this would be appropriate for the imperial soldiers, as they are supposed to have very ornate armour, an ornate weapon would be more appropriate for their equipment. The first two swords would be more appropriate for less technologically advanced societies.
The lamps are based on lamps that I have seen on the streets and in the Transport museum. The lamps look very victorian, and whilst this game is supposed to be set in medieval times, this is not an issue as it is presented in an alternative universe, where the industrial revolution is happening/has happened during medieval times, so technology is far more advanced than it would have been in the medieval period proper, so it makes sense that design would have also advanced substantial.
I took the reference for the rifle body from the real life Number 8, .22 calibre rifle. I used this rifle as it is a rifle that was used during the first world war, so appeared just after the victorian era, and is a fairly small and easy to use rifle. I changed the position of the magazine from just in front of the trigger, to almost directly above the trigger. This would allow the barrel to be longer, which would increase the velocity of each round, which would cause more damage. The magazine would be circular, and laid flat on the top of the rifle, and would rotate when the cocking handle is pulled, which would load the next round.
This is a lantern that was meant for guards, that they can carry and walk with, to help light the streets when they are patrolling at night. I took the designs for the lamp and modified them slightly, as I discovered that when holding a lamp at eye level, as a lamp casts light in all directions, the user is blinded by light, and is unable to see. In order to counteract this issue, I added a shield to the back of the lamp, which would block the light that would be projected into the users eyes, meaning that they can hold the lamp in the air, to project light a greater distance, without being blinded.
This is a basic model of a sword that would be carried by some form of Soldier. It would be very useful as the primary weapon of a nomadic tribe or other such more primitive society. This sword is not very ornate or elegant, as it is supposed to be a “function over form” piece of equipment. Its lack of ornate design would signify that it is being produced rapidly in large quantities, or only basic equipment is being used in its manufacture. On this model, I believe than most of the sword is in proportion, and is the correct dimensions. However, the handle is far too small for the user to be able to wield it properly. The cylinder that makes up the handle’s diameter, should be the same as the width of the finger guard, not smaller.
This is a model of a basic rifle that would be carried by each imperial infantryman. this is only a basic 3D model, hence why it contains a lot of square angles. The final shape of the rifle would be much more organic. However, SketchUp is fairly limited in its capacity to create organic shapes, and as this was a rapid prototype, I decided to just get the basic size and angles made up in a simple 3D program quickly, rather than use a more versatile suite tha would have taken longer, only for a prototype.