As a part of this Games Design course, it is expected that I’ll be able to conduct all parts of the creative process, from initial ideas to fully fledged games. This includes producing concept art and such. A large amount of concept art is produced digitally, though this is not always the case (Craig Mullins, for example, works in traditional and digital techniques).
Digital painting is a good way to rapidly colour images, and create several colour iterations of a design, or to quickly paint an initial design. It is good for all of this because it is extremely quick and, unlike if you were to paint the image using traditional techniques, you get to keep the original image.
It is important to remember however, that digital techniques should not replace traditional methods, they are to be used in addition to traditional methods like paint and sculpture, in order to enhance the experimentation process. In other words, it is another tool in an artists arsenal, just as a paintbrush or a pencil are.
A Quick Process
Firstly, a sketched image is scanned onto the computer, and imported into Adobe Photoshop. Next, create a new layer above the image. Change the blending mode of the layer to “Multiply”, this will colour all the white areas of the image, and allow the black lines to show through. After the image has been prepared, you can use the paint tool to messily paint over the area of the image that you want to colour, and then the lasoo tool, with the hue/saturation effect to colour specific parts of the image. Shade is added using the burn and dodge tools.
I made the mistake of painting the background of the image extremely dark, which limited the amount of colours I could use, as it made the light colours I tried to use look a muddy brown colour, rather than the colours they are supposed to be.
The original image can be found in a post on the Apophenia inc blog, here: