Topology and Edgeflow

Some Useful Definitions:

Vertex:
A vertex is a point in 3D space. Much like a grid-reference on a map.

Edges:
An edge is a perfectly straight line that joins two vertices.

Faces:
A face is the solid surface that fills the space between three or more interconnected vertices.

Polygon:
A polygon is a flat shape with any number of sides, made up of vertices, edges, and a face. Sometimes called n-gons (n, to represent it can have any number of sides; and gon, short for polygon).

Non-uniform Rational B-Spline (NURBS):
NURBS aids in the creation of smooth, curved surfaces, using a reduced number of polygons.

Non-Uniform Rational Mesh Smoothing (NURMS):
NURMS use an algorithm to smooth out 3D shapes, to create smoother objects.

Topology:
Topology is the geometry of the surface of a 3D model, represented using vertices, edges, and faces.

Edge flow:
The edge flow is how the polygons are laid out, in order to make the shape look less angular and more natural.


Some Examples of Topology:

Couch:
image

image

P-40 Warhawk:
image

image

Tom Hiddleston:

image

image


References

Digital Tutors (2013) Key 3D Modeling Terminology Beginners Need to Understand [online] Available from: http://blog.digitaltutors.com/basic-3d-modeling-terminology/ [Accessed: 29th Oct 2015]


Images

Couch:
http://www.fibrenew.com/central_eastern_ct/testimonials/

P-40 Warhawk:
https://broeder10.wordpress.com/2012/07/20/ww2-plane-and-pilot-found-after-70-years/

Tom Hiddleston:
http://now-here-this.timeout.com/2013/05/20/tom-hiddleston/

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