Seamless Textures

As part of creating a 3D game, it is a given that we will have to produce seamless textures to cover anything from trees, to buildings, to the ground. We were tasked with creating 5 seamless textures that could be used in a game, and documenting the process that we used.


Concrete Jungle

Original 2048 x 2048 image:
image

Image having been offset, the edges corrected, and re-offset:
image

Repeating 4096 x 4096 texture:
image


The Green Green Grass of Home:

Original 2048 x 2048 image:
image

Corrected image:
image

Offset image with edges corrected:
image

Re-Offset image:
image

Repeating 4096 x 4096 texture:
image


Granite Cliff:

Original 1024 x 1024 texture:
image

Offset image with corrected edges:
image

Re-offset image:
image

Repeating 4096 x 4096 texture:
image


Building blocks of life:

Original 2048 x 2048 image:
image

Corrected image:
image

Offset image with corrected edges:
image

Re-offset image:
image

Repeating 4096 x 4096 texture:
image


Branching Out:

Original 1024 x 1024 image:
image

Corrected image:
image

Offset image with corrected edges:
image

Re-offset image:
image

Repeating 4096 x 4096 texture:
image

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