Caroline Miousse is currently an Assistant Art Director working at Ubisoft Montreal. At the beginning of her career, she spent almost five years working at bEHAVIOUR studios in Canada, before moving on to Ubisoft in 2006. She has worked on several of Ubisoft’s titles, beginning with Scaler (2004), and Surfs Up (2007). More recently, she has worked on most of the Assassin’s Creed titles, from Assassins Creed II (2009/10), to Assassin’s Creed: Unity (2014). She is probably most famous for recreating Paris’ Notre-Dame Cathedral singlehandedly for Assassin’s Creed: Unity, without having seen the cathedral first.
I like Caroline Miousse’s work because she creates highly detailed and realistic 3D models and textures that are both functional in game, and aesthetically pleasing to view.
LinkedIn Profile: https://ca.linkedin.com/pub/caroline-miousse/1/b21/4a6
Notre-Dame Interview: http://blog.ubi.com/assassins-creed-unity-notre-dame/
Marc-Antoine Hamelin is currently a Senior Environment Artist at Edios. However, he has worked at many different studios during his career, including EA, Ubisoft, and Bioware. He has created many environments for iconic games, such as Army of Two (2005-08) and Mass Effect 3 (2011/12). He can make models, textures, and shaders; as well as being able to populate, optimise, and configure lighting in many different kinds of environments, ranging from deserted cities to alien planets and space stations.
I like Marc-Antoine Hamelin’s work because he can generate environments that look and feel like real environments. Even the environments that are completely fantastical, such as the planet Rannoch, seem like they are completely plausible locations.
LinkedIn Profile: https://ca.linkedin.com/in/marcantoinehamelin
Online Portfolio: http://www.marc-antoine.ca/
Tor Frick currently works as a Principal Artist at Machine Games, Sweden. During his career, he worked at Massive Entertainment, an then People Can Fly, before moving to Machine Games in 2011. He has worked on many aspects of the different games that he has had a part in producing, including: Sculpting, Texturing, Shading, and Conceptual Modelling. He specialises in character design and prop design, and has worked on many AAA titles, such as Far Cry 3, Gears of War: Judgement, and Wolfenstein: The New Order.
I like Tor Frick’s work because, although many of the props and characters that he designs are fantastical, and exist in fictional and alternate universes, they are competely believeable, highly detailed, and realistic.
LinkedIn Profile: https://se.linkedin.com/pub/tor-frick/7/457/460
Online Portfolio: http://www.torfrick.com/