Games Technology, but not for Gaming

Advances in technology have recently allowed for the development and release of a swathe of Virtual Reality headsets, including the Oculus Rift, and HTC Vive. However, the video game industry is not the only industry to use the same technologies. Remotely Controlled Vehicles Manufacturers of large industrial vehicles and machines have been plagued by a reduction in the price… Continue reading Games Technology, but not for Gaming

Building the Gate

Beverley Gate Research As part of the Heritage Project that I am taking part in, one of my jobs was to construct Beverley Gate, the entrance to Hull where Sir John Hotham halted King Charles II’s entrance into the city in April 1642. There are no reliable or accurate images of Beverley Gate at the time that… Continue reading Building the Gate

Games Technology in Public Spaces 1

Hull City of Culture Display – Made in Hull – The Deep This video shows a small section of one of the Made in Hull displays that happened between the 1st and 7th of January 2017. This display shows the changing levels of migration and immigration that have happened through the port of Hull throughout… Continue reading Games Technology in Public Spaces 1

Interactivity in Public Spaces 1, The Deep

What is an Interactive Exhibit, and why are they Useful? An exhibit is generally a display of information in a public space (commonly a museum or art gallery). Interactive exhibits have elements where the user can affect what is happening in the exhibit. This could be as simple as moving a lever to make something happen, to… Continue reading Interactivity in Public Spaces 1, The Deep


What is Gamification? The online Oxford Dictionary defines gamification as: “The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.” – (2017) This means that gamification is the… Continue reading Gamification

Paperwork and Legislation in Games Design

There are many pieces of paperwork and legislation designed to protect people, concepts, and products in the gaming industry. Non-Disclosure Agreements (NDA): An NDA is a kind of contract that prevents the signer from speaking about certain things. Usually, this would pertain to elements of an unreleased game, as the company does not want facts about the… Continue reading Paperwork and Legislation in Games Design